Tuesday, July 10, 2018

Task 8 : International Journal

Task 8 : International Journal

Judul PI :
Pembuatan Aplikasi Pembelajaran Huruf Hijaiyah Berbasis Android Menggunakan Adobe Flash Professional CS 6

Journal 1:
INTERACTIVE LEARNING MEDIA RECOGNITION
LETTERS OF HIJAIYAH for KINDERGARTEN
PERTIWI DISTRICT PACITAN

( http://portal.ejurnal.net/index.php/seruni/article/view/1033/928)

Abstract:


    Abstract: School as a place to study require a medium of learning. Instructional media containinginformation about the lessons that will be used by teachers to convey a lesson. TK Pertiwi Pacitan in terms of learning the letter hijaiyah still use conventional learning media. But with the conventional media is not very attractive to use, so the need for an exciting learning medium that can make children become interested in learning

     The purpose of this study was to create a Media Learning Introduction Letter Hijaiyah multimedia form and benefit from the introduction of letters Hijaiyah Learning Media is a renewal of the medium of learning in TK Pertiwi.

        In this study the authors tried to make the learning application that contains the basic knowledge of letters hijaiyah dsertai with animation, audio and explanation how to read the letters in order to complete the learning media letters hijaiyah more interactive.



1. INTRODUCTION

1.1 Background Issues


      In the development of technology world especially in the computer world, people are increasingly need a medium that can help solve the problem quickly. Such problems usually can found in the kindergarten children today experiencing boredom in learning activities teaching is memorizing like rote letters hijaiyah.


   TK Pertiwi is currently in activity learning to teach is still using learning media of a nature conventional. It is very ineffective and efficient in teaching and learning activities.

      Solve the problem can be done with using computer media help. One of use of computers in activities learning is becoming a medium learning. One of Letter Introduction Hijaiyah through Interactive Learning Media is one of the learning media which can be poured into a CD and can be developed into an interesting learning for kindergarten children

1.2 Problem Formulation

1.       How to Make Media Learning Letter Introduction Hijaiyah as media interactive learning?
2.       Is the media effective enough when used?

1.3 Limitation Problems

Based on the formulation of the problem presented, then a Media will be created Learning Introduction to Hijaiyah Letters, categorized around basic knowledge letters hijaiyah for kindergarten children, equipped with audio and description how to read the letter.

1.4 Objectives

The purpose of this research is

1.      Students are able to produce Learning Media Letter Introduction Hijaiyah in an interactive 
       TK Pertiwi.
2.       Implementing an application easy to use and learn by user.
      
      continued from the journal : http://portal.ejurnal.net/index.php/seruni/article/view/1033/928



Jurnal 2 :


AN INTERACTIVE AUGMENTED REALITY IMPLEMENTATION OF HIJAIYAH ALPHABET FOR CHILDREN EDUCATION

(http://iopscience.iop.org/article/10.1088/1742-6596/978/1/012102/pdf)

Abstract. 

Hijaiyah alphabet is letters used in the Qur’an. An attractive and exciting learning process of Hijaiyah alphabet is necessary for the children. One of the alternatives to create attractive and interesting learning process of Hijaiyah alphabet is to develop it into a mobile application using augmented reality technology. Augmented reality is a technology that combines two-dimensional or three-dimensional virtual objects into actual three-dimensional circles and projects them in real time. The purpose of application aims to foster the children interest in learning Hijaiyah alphabet. This application is using Smartphone and marker as the medium. It was built using Unity and augmented reality library, namely Vuforia, then using Blender as the 3D object modeling software. The output generated from this research is the learning application of Hijaiyah letters using augmented reality. How to use it is as follows: first, place marker that has been registered and printed; second, the smartphone camera will track the marker. If the marker is invalid, the user should repeat the tracking process. If the marker is valid and identified, the marker will have projected the objects of Hijaiyah alphabet in three-dimensional form. Lastly, the user can learn and understand the shape and pronunciation of Hijaiyah alphabet by touching the virtual button on the marker


1. Introduction

Technology is evolving very rapidly; this development makes technology help humans in all fields. One of the technological development examples is augmented reality. Augmented reality is a technology that combines two-dimensional or three-dimensional virtual objects into actual threedimensional circles and projects them in real time. Augmented reality can be applied to the sense of hearing and touch. Besides being utilized in areas such as healthcare, military, and manufacturing industries augmented reality can be implemented to learning media, one of which is learning the Qur’an.
Augmented reality (AR) technology is an impressive multimedia technology development since it is not only impressing the users but also making them feel entertained and enjoy the technology as well as gain some useful information. Augmented reality (AR) technology is a variation of virtual environments that thoroughly immerse users in a synthetic environment [1].
The augmented reality which usually runs on Android platform has the advantages that can provide experience and knowledge of the subject easy to be understood by the learners. It also can be implemented to give information to the user [6]. With these advantages, augmented reality can be used as an engaging and interactive method of learning. Based on these matters, we were motivated to develop augmented reality application to give children a different learning process on understanding Arabic letters in the Holy Quran. It also can stimulate the children to be more active in learning Hijaiyah letters through Android in the future. In learning Hijaiyah alphabet, a child tends to experience tiredness and boredom. Therefore, a solution is required to tackle this problem so children do not easily get bored and saturated during the learning period. Other studies related to augmented reality has been conducted earlier, among which is Pratama (2014). In his research, they implemented augmented reality in the development of Android-based bataknese musical instrument Taganing introduction [2]. In the study, He used a marker with five 3D objects, and each object produced a different sound.
Yudiantika et al. (2013) conducted research to implement augmented reality on museum by developing an educational application for museum visitors [3]. In 2014. Nugraha, in his research, utilized augmented reality in Piano basic learning. [4]. Nugraha developed a useful application for theory learning of Piano to assist the users on Piano chord lessons.

2. Methodology

         System modeling aims to simplify the development and comprehension of the system. System modeling consists of general architecture, general design flowchart, 3D object creation flowchart, marker creation flowchart, application development flowchart and use case diagram.

2.1. General Architecture

        The general architecture of the proposed method for the learning process of Hijaiyah alphabet is shown in Figure 1. The proposed steps of the application development using augmented reality are as follows: User is going to place the marker that has been registered; smartphone camera will be tracking the marker. If the marker tracking is invalid, user should repeat the tracking process. If the marker is valid or identified, the marker will have projected the objects of Hijaiyah alphabet in threedimensional form. The object of Hijaiyah alphabet will be placed on the identified marker; the user can listen to Hijaiyah letters pronunciation by touching the marker on the virtual button; system generates the sound of the selected Hijaiyah letter through the smart phone.

continued from the jurnal : http://iopscience.iop.org/article/10.1088/1742-6596/978/1/012102/pdf

Source : 

http://portal.ejurnal.net/index.php/seruni/article/view/1033
http://iopscience.iop.org/article/10.1088/1742-6596/978/1/012102/meta


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