Judul PI :
Pembuatan Aplikasi Pembelajaran Huruf Hijaiyah Berbasis Android Menggunakan Adobe Flash Professional CS 6
Journal 1:
INTERACTIVE LEARNING MEDIA RECOGNITION
LETTERS OF HIJAIYAH for KINDERGARTEN
PERTIWI DISTRICT PACITAN
( http://portal.ejurnal.net/index.php/seruni/article/view/1033/928)
Abstract:
Abstract: School as a place to
study require a medium of learning. Instructional media containinginformation
about the lessons that will be used by teachers to convey a lesson. TK Pertiwi
Pacitan in terms of learning the
letter hijaiyah still use conventional learning media. But with the
conventional media is not very
attractive to use, so the need for an exciting learning medium that can make
children become interested in
learning
The purpose of this study was to
create a Media Learning Introduction Letter Hijaiyah multimedia form and benefit from the introduction of letters
Hijaiyah Learning Media is a renewal of the medium
of learning in TK Pertiwi.
In this study the authors tried
to make the learning application that contains the basic knowledge of letters hijaiyah dsertai with animation, audio and
explanation how to read the letters in order
to complete the learning media letters hijaiyah more interactive.
1. INTRODUCTION
1.1 Background Issues
In the development of technology world especially in the computer world,
people are increasingly need a medium that can help solve the problem quickly.
Such problems usually can found in the kindergarten children today experiencing
boredom in learning activities teaching is memorizing like rote letters hijaiyah.
TK Pertiwi is currently in activity learning to teach is still using learning
media of a nature conventional. It is very ineffective and efficient in
teaching and learning activities.
Solve the problem can be done
with using computer media help. One of use of computers in activities learning
is becoming a medium learning. One of Letter Introduction Hijaiyah through Interactive
Learning Media is one of the learning media which can be poured into a CD and
can be developed into an interesting learning for kindergarten children
1.2 Problem Formulation
1.
How to Make Media Learning Letter Introduction Hijaiyah
as media interactive learning?
2. Is
the media effective enough when used?
1.3 Limitation Problems
Based on the formulation of the
problem presented, then a Media will
be created Learning Introduction to Hijaiyah Letters, categorized around basic knowledge letters hijaiyah for kindergarten
children, equipped with audio and description how to read the letter.
1.4 Objectives
The purpose of this research is
1. Students
are able to produce Learning Media Letter Introduction Hijaiyah in an interactive
TK Pertiwi.
2. Implementing
an application easy to use and learn
by user.
continued from the journal : http://portal.ejurnal.net/index.php/seruni/article/view/1033/928
Jurnal 2 :
AN INTERACTIVE AUGMENTED REALITY
IMPLEMENTATION OF HIJAIYAH ALPHABET FOR CHILDREN EDUCATION
(http://iopscience.iop.org/article/10.1088/1742-6596/978/1/012102/pdf)
Abstract.
Hijaiyah alphabet is
letters used in the Qur’an. An attractive and exciting learning process of
Hijaiyah alphabet is necessary for the children. One of the alternatives to
create attractive and interesting learning process of Hijaiyah alphabet is to
develop it into a mobile application using augmented reality technology.
Augmented reality is a technology that combines two-dimensional or
three-dimensional virtual objects into actual three-dimensional circles and
projects them in real time. The purpose of application aims to foster the
children interest in learning Hijaiyah alphabet. This application is using
Smartphone and marker as the medium. It was built using Unity and augmented
reality library, namely Vuforia, then using Blender as the 3D object modeling
software. The output generated from this research is the learning application
of Hijaiyah letters using augmented reality. How to use it is as follows:
first, place marker that has been registered and printed; second, the
smartphone camera will track the marker. If the marker is invalid, the user
should repeat the tracking process. If the marker is valid and identified, the
marker will have projected the objects of Hijaiyah alphabet in
three-dimensional form. Lastly, the user can learn and understand the shape and
pronunciation of Hijaiyah alphabet by touching the virtual button on the marker
1. Introduction
Technology is
evolving very rapidly; this development makes technology help humans in all
fields. One of the technological development examples is augmented reality.
Augmented reality is a technology that combines two-dimensional or
three-dimensional virtual objects into actual threedimensional circles and
projects them in real time. Augmented reality can be applied to the sense of
hearing and touch. Besides being utilized in areas such as healthcare,
military, and manufacturing industries augmented reality can be implemented to
learning media, one of which is learning the Qur’an.
Augmented
reality (AR) technology is an impressive multimedia technology development
since it is not only impressing the users but also making them feel entertained
and enjoy the technology as well as gain some useful information. Augmented
reality (AR) technology is a variation of virtual environments that thoroughly
immerse users in a synthetic environment [1].
The augmented
reality which usually runs on Android platform has the advantages that can
provide experience and knowledge of the subject easy to be understood by the
learners. It also can be implemented to give information to the user [6]. With
these advantages, augmented reality can be used as an engaging and interactive
method of learning. Based on these matters, we were motivated to develop
augmented reality application to give children a different learning process on
understanding Arabic letters in the Holy Quran. It also can stimulate the
children to be more active in learning Hijaiyah letters through Android in the
future. In learning Hijaiyah alphabet, a child tends to experience tiredness
and boredom. Therefore, a solution is required to tackle this problem so
children do not easily get bored and saturated during the learning period.
Other studies related to augmented reality has been conducted earlier, among
which is Pratama (2014). In his research, they implemented augmented reality in
the development of Android-based bataknese musical instrument Taganing
introduction [2]. In the study, He used a marker with five 3D objects, and each
object produced a different sound.
Yudiantika et
al. (2013) conducted research to implement augmented reality on museum by
developing an educational application for museum visitors [3]. In 2014.
Nugraha, in his research, utilized augmented reality in Piano basic learning.
[4]. Nugraha developed a useful application for theory learning of Piano to
assist the users on Piano chord lessons.
2. Methodology
System modeling aims to simplify
the development and comprehension of the system. System modeling consists of
general architecture, general design flowchart, 3D object creation flowchart,
marker creation flowchart, application development flowchart and use case
diagram.
2.1. General Architecture
The general architecture of the
proposed method for the learning process of Hijaiyah alphabet is shown in
Figure 1. The proposed steps of the application development using augmented
reality are as follows: User is going to place the marker that has been
registered; smartphone camera will be tracking the marker. If the marker
tracking is invalid, user should repeat the tracking process. If the marker is
valid or identified, the marker will have projected the objects of Hijaiyah
alphabet in threedimensional form. The object of Hijaiyah alphabet will be
placed on the identified marker; the user can listen to Hijaiyah letters
pronunciation by touching the marker on the virtual button; system generates
the sound of the selected Hijaiyah letter through the smart phone.
http://portal.ejurnal.net/index.php/seruni/article/view/1033
http://iopscience.iop.org/article/10.1088/1742-6596/978/1/012102/meta
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